>?¿ä ú LMARGIÎØRMARGIÎNODÅSTUÂSTEÍSKIÐÙÁÂCHANCE±FLAÇCHANCE²CHANCE³ÃX±@8@G@H@AQAqAQA8@ @5W‘ @&‰‘i @0tTƒ9ÀVR(@ ##DIGITAL DILITHIUM DAHLIAS › ##BY L.E. BUCHANAN, BOX 733 › (c) 1985, ANTIC PUBLISHING›##SET EVERYTHING UP PROPERLY. › +@ '6€-@86-@@'6‚-@B36ƒ-@6„-AQ'6…-Aq36†-AQooMAKE THE STEM THEN MAKE THE FIRST GROWTH NODE, WHICH IS ALWAYS A DOUBLE BRANCH. › ‡-AyAY6@ ƒ ,‡ …! ‡"+ƒ,@8AX+,@BAX(ooTHE MAIN LOOP WHICH CREATES THE BRANCHES AND DRAWS THE STEMS AROUND THEM. ›) ‡-AX@ 6@* -€‚+ƒ2ooLOOK AT EACH POSSIBLE DOT ON A LINE. IF NOT A GROWTH NODE GO ON TO THE NEXT DOT. ›3 1‡ˆˆƒ †<ooMAKE A BRANCH ONLY 14% OF THE TIME. OTHERWISE, JUMP PAST THE BRANCHING ROUTINE. ›=2(H:,$A%@!@2 A1PooIF IT BRANCHES UP AGAINST AN ALREADY EXISTING BRANCH, DO AWAY WITH IT. ›Q1%@‡‰‰"ƒ „ZooIT HAS A 60% CHANCE OF GROW- ING AT A 30 DEG. ANGLE OUT- WARD FROM THE STEM...... ›[""6Š-H:,$A%@\s+ @@*&@!@*Š!@@A,&@‡&@M6‹-@[6€-€&@g€ @s6€-@]s+!@@*%@ @x*Š!@@A,%@‡&@M6‹-@[6‚-‚%@g‚!@xs6‚-@xdnnAND A 40% CHANCE OF GROWING AT A 10 DEG. ANGLE BACK TO- WARD THE STEM..... ›e""6Œ-H:,$A%@fM+ @@*%@!@*Œ!@`A,%@‡&@M6‹-@gM+!@@*&@ @x*Œ!@`A,&@‡&@M6‹-@nnnAND 3% OF THE BRANCHES DID NOT CONTINUE TO GROW, BUT REMAINED STUNTED GROWTHS. ›o, ,6-H:,$A%@pM+ @@*&@!@*!@—A,&@‡&@M6‹-@qM+!@@*%@ @x*!@—A,%@‡&@M6‹-@rM+ @@*%@!@*!@—A,%@‡&@M6‹-@sM+!@@*&@ @x*!@—A,&@‡&@M6‹-@xnnIF A BRANCH WAS MADE, SKIP OVER THE PART THAT DRAWS A STRAIGHT STEM. ›y%‹"@6‹-% AA‚nnIF THE POINT IS OFF SCREEN, DON'T PLOT IT. OTHERWISE, DO. ›ƒ @)!@x †„ƒ,‡&@ŒHHJUMP TO THE SUBROUTINE THAT MAKES THE STEM. › …–""END OF THE MAIN LOOP. ›— ˜ ‡™ A€ªnnTHIS IS THE SUBROUTINE FOR MAKING THE 3-D STEM AROUND EACH GROWTH NODE. ›«_6Ž-@#-@@=6Ž-Ž&@$+Ay'‡,IŽ U6-@_ Ax¬& @ Au­ 1&‡‰‰!Ž Au®Ž,&‡¯%!@x Ax° 1%‡‰‰!Ž Ax±Ž,%‡² ³$´nnEND OF THE PROGRAM. PUT YOUR FAVORITE SCREEN DUMP ROUTINE HERE. ›µ A€D1:DAHLIAS.BAS